Sleeper's Artifice

33 titlesThe Sleeper’sOptionsTwenty-six subclasses in six four-packs and a pair.

Every subclass is built on the 2024 rules and comes in a themed pack, and the cast runs from a barbarian who rages lucid to a warlock whose patron is the hunt itself to a druid of broken places.

No. 1

Dream & Ruin

A barbarian who teleports through a Rage and a druid whose wall fights back, both built to keep working through level 20.

No. 2

Lullaby & Larceny

A lullaby bard, a sleepwalking monk, a dream-stealing rogue and a warlock who answers to a court, all four for 5e.

No. 3

Ruin & Remnant

What's left of a fortress, an oath, a spell and a temple, in four subclasses for 5e.

No. 4

Keep the Vigil

The night shift, split four ways between a ranger, a sorcerer, a monk and a paladin, all for 5e.

No. 5

Hearth & Home

Home, and four people who keep it safe: a barbarian in the doorway, a bard in the common room, a cleric at the fire and a druid at the hedge.

  • No. 5

    Hearth & Home

    Home, and four people who keep it safe: a barbarian in the doorway, a bard in the common room, a cleric at the fire and a druid at the hedge.

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  • Druid

    Circle of the Hedge

    The druid's hedge lets friends slip through and stops everyone else, at least until somebody brings fire.

    In Hearth & Home, $5.95

  • Bard

    College of the Common Room

    The bard at the corner table, with small dice for everyone and the town's news before the travelers bring it.

    In Hearth & Home, $5.95

  • Barbarian

    Path of the Banked Fire

    Hits meant for the party land on the barbarian and come back later as warmth.

    In Hearth & Home, $5.95

  • Cleric

    The Kept Flame

    The fire comes with a law, and the law is guest-right.

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No. 6

On the Hunt

The Chase, a one-page pursuit procedure any table can run, plus a ranger, a fighter, a rogue and a warlock to run it with.

No. 7

The First Age

Power older than roads, in four subclasses for 5e.