Sleeper's Artifice

The Sleeper’s Options · Cleric

The Kept Flame

The fire comes with a law, and the law is guest-right.

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This subclass is sold inside its pack for now.

Cover of The Kept Flame: old, scarred hands cupping a small flame in a brass lantern beside a bowl of bread and salt, snow falling outside

The cover. The rest is in the PDF.

Cleric Domain for 5e

Anyone this cleric offers the fire's shelter to becomes a Guest. It might be a frightened villager, a mercenary having second thoughts, or an enemy looking for a way out, and whoever it is gets a steady +1 against everyone outside the law. The fire is older than any temple, and guest-right came with it.

Breaking guest-right at the fire goes badly. The flame answers, loudly enough that the whole table understands why somebody has to hold this office.

From 6th level the fire travels with the cleric, and any rest taken beside it is sheltered. At 17 the hearth opens wide enough to hold a battlefield.

WHAT'S INSIDE

  • One full subclass for the 2024 rules, with features at levels 3, 6, and 17, plus domain spells.
  • Balanced against the strongest published 2024 subclasses.
  • A play note and a d6 flavor table.
  • A sidebar for converting to the 2014 rules.
  • A screen edition and a plain white print edition in US Letter, plus the full text as plain text for VTT import.
  • A bookmarked PDF with no password or restrictions.

Compatible with the 2024 rules for fifth edition. Includes material from the SRD 5.2 by Wizards of the Coast LLC under CC-BY-4.0. Full license statement in the PDF. Unaffiliated with Wizards of the Coast.

Hearth & Home (Options No. 5, $5.95) collects all four hearth subclasses. Elsewhere in the line, the night watch is No. 4, the dream half is Nos. 1 and 2, and the ruin half is No. 3.

We'll Pick Up Next Week, the free letter: sleepersartifice.substack.com

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This one is also in Hearth & Home.

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