Sleeper's Artifice

The Sleeper’s Options · Ranger

Warden of the Nightroad

The ranger with the lantern calls the target, and by 11th level the whole party has Advantage on it.

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This subclass is sold inside its pack for now.

Cover of Warden of the Nightroad: an elderly dwarf ranger with a lantern pole drawing his bow on a dark forest road

The cover. The rest is in the PDF.

Ranger Subclass for 5e

Somebody has to carry the lantern on the night road, and this ranger fights by its light. Mark one enemy and stay on it, and at 11th level the target call starts handing Advantage to the entire party, which makes whatever the Warden pointed at a lot easier for everyone to hit.

The other half of the job happens after dark. The watch feature lets a camp take a Long Rest in places other parties won't, and that comes in handy when the road runs long. At 15th level, anyone who hits one of the ranger's people gets a Reaction attack back for it.

WHAT'S INSIDE

  • One full subclass for the 2024 rules, with features at levels 3, 7, 11, and 15.
  • Balanced against the strongest published 2024 subclasses.
  • A play note and a d6 flavor table.
  • A sidebar for converting to the 2014 rules.
  • A screen edition and a plain white print edition in US Letter, plus the full text as plain text for VTT import.
  • A bookmarked PDF with no password or restrictions.

Compatible with the 2024 rules for fifth edition. Includes material from the SRD 5.2 by Wizards of the Coast LLC under CC-BY-4.0. Full license statement in the PDF. Unaffiliated with Wizards of the Coast.

Keep the Vigil (Options No. 4, $5.95) keeps all four night-watch subclasses together. The dream half of the line is Options No. 1 and No. 2, and the ruin half is No. 3.

We'll Pick Up Next Week, the free letter: sleepersartifice.substack.com

The Sleeper’s Options

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This one is also in Keep the Vigil.

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