Sleeper's Artifice

Sleeper's Artifice

Worlds, stories, and the tools to play them.

We make things for fantasy games: GM and player tools, subclasses and gameplay options, modules, and a setting of our own on the way.

The Sleeper's Decks · No. 1 Encounter Complications

Card from the deck: The Long Crack. A crack opens at the far wall and starts crossing the room. Anything heavy standing in its path could go through the floor. Card from the deck: The Fire Gets Ideas. The spilled lamp finds the curtain hem. Card from the deck: Lights Out. All at once, dark. Nobody can see, and everyone remembers roughly where the others were standing.

A deck of 36 cards for the middle of a fight, once everyone can tell how it ends. Draw one when things go quiet.

Buy · $3.95 All decks →

Cover of Encounter Complications

The Sleeper's Tables · Vol. II Monster Motives & Tactics

Four d66 tables about how one particular monster behaves. The numbers stay in whatever book you brought.

Buy · $4.95 All tables →

Cover of Monster Motives & Tactics

The Sleeper's Options · Single Oath of the Last Stone

Does it fall? This paladin oath spends a whole campaign asking. A subclass for 5e.

Buy · $1.95 All options →

Cover of Oath of the Last Stone

The dice tray · free

Ten d6 tables, and three dice for a character idea.

Who's at the corner table. The party walks into a tavern and somebody asks who else is here.

Roll the d6 on the desk, or press Enter on it.

Open the dice tray →

The letter · Free, on Substack We'll Pick Up Next Week

“Here’s a thing that has happened to every one of us. You spend your week on a dungeon…”

Latest issue: The thing your character wants and won’t say →

We’ll Pick Up Next Week is our free newsletter, out every Tuesday. Read the latest issue, or get the next one by email.

Subscribe Read the letter →

Where to start