The Sleeper’s Options · Monk
Way of the Sleepwalker
Moves the way people move in dreams, and sets up the party's biggest spells.
Printable PDF · instant download from Etsy
This subclass is sold inside its pack for now.

- 4 pages
- Screen and print editions
- Plain text for VTTs
- US Letter
- The 2024 rules for fifth edition
The cover. The rest is in the PDF.
Monk Subclass for 5e
The word "through" mostly stops applying to a Sleepwalker. This monk moves by dream logic, past difficult terrain and crowds and, later on, gravity.
It also carries a save-setter that costs one Focus and softens an enemy up for the party's big spells, and whoever is holding those spells will be glad of it.
At 17th level things get odd in a way we're pretty fond of. A lieutenant the monk has knocked out cold becomes a library.
WHAT'S INSIDE
- One full subclass for the 2024 rules, with features at levels 3, 6, 11, and 17.
- Balanced against the strongest published 2024 subclasses.
- A play note and a d6 flavor table.
- A sidebar for converting to the 2014 rules.
- A screen edition and a plain white print edition in US Letter, plus the full text as plain text for VTT import.
- A bookmarked PDF with no password or restrictions.
Compatible with the 2024 rules for fifth edition. Includes material from the SRD 5.2 by Wizards of the Coast LLC under CC-BY-4.0. Full license statement in the PDF. Unaffiliated with Wizards of the Coast.
Lullaby & Larceny (Options No. 2, $5.95) is where all four dream subclasses live together. The barbarian walking this same dream is in Options No. 1, Dream & Ruin.
We'll Pick Up Next Week, the free letter: sleepersartifice.substack.com
No. 1
Dream & Ruin
A barbarian who teleports through a Rage and a druid whose wall fights back, both built to keep working through level 20.
No. 2
Lullaby & Larceny
A lullaby bard, a sleepwalking monk, a dream-stealing rogue and a warlock who answers to a court, all four for 5e.
No. 3
Ruin & Remnant
What's left of a fortress, an oath, a spell and a temple, in four subclasses for 5e.
No. 4
Keep the Vigil
The night shift, split four ways between a ranger, a sorcerer, a monk and a paladin, all for 5e.
No. 5
Hearth & Home
Home, and four people who keep it safe: a barbarian in the doorway, a bard in the common room, a cleric at the fire and a druid at the hedge.
No. 6
On the Hunt
The Chase, a one-page pursuit procedure any table can run, plus a ranger, a fighter, a rogue and a warlock to run it with.






