The Sleeper’s Options · Rogue
The Dream-Thief
Steal a dream, hang on to it, and wait for the sleeping world to notice.
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This subclass is sold inside its pack for now.

- 4 pages
- Screen and print editions
- Plain text for VTTs
- US Letter
- The 2024 rules for fifth edition
The cover. The rest is in the PDF.
Rogue Subclass for 5e
In a fight the Dream-Thief steals tempo. Afterward it goes back to stealing memories out of people's heads.
At 13th level the trade opens all the way up. Whole dreams come out of a sleeper as glass beads, to look at, plant in somebody else, or keep. Keeping them is where it gets interesting, because sooner or later the sleeping world notices who's been doing the keeping.
The same level teaches the way out, a step through a side door in the dream that no one sees.
WHAT'S INSIDE
- One full subclass for the 2024 rules, with features at levels 3, 9, 13, and 17.
- Balanced against the strongest published 2024 subclasses.
- A play note and a d6 flavor table.
- A sidebar for converting to the 2014 rules.
- A screen edition and a plain white print edition in US Letter, plus the full text as plain text for VTT import.
- A bookmarked PDF with no password or restrictions.
Compatible with the 2024 rules for fifth edition. Includes material from the SRD 5.2 by Wizards of the Coast LLC under CC-BY-4.0. Full license statement in the PDF. Unaffiliated with Wizards of the Coast.
All four dream subclasses are collected in Lullaby & Larceny (Options No. 2, $5.95). If you'd like the barbarian who walks this same dream, look for Options No. 1, Dream & Ruin.
We'll Pick Up Next Week, the free letter: sleepersartifice.substack.com
No. 1
Dream & Ruin
A barbarian who teleports through a Rage and a druid whose wall fights back, both built to keep working through level 20.
No. 2
Lullaby & Larceny
A lullaby bard, a sleepwalking monk, a dream-stealing rogue and a warlock who answers to a court, all four for 5e.
No. 3
Ruin & Remnant
What's left of a fortress, an oath, a spell and a temple, in four subclasses for 5e.
No. 4
Keep the Vigil
The night shift, split four ways between a ranger, a sorcerer, a monk and a paladin, all for 5e.
No. 5
Hearth & Home
Home, and four people who keep it safe: a barbarian in the doorway, a bard in the common room, a cleric at the fire and a druid at the hedge.
No. 6
On the Hunt
The Chase, a one-page pursuit procedure any table can run, plus a ranger, a fighter, a rogue and a warlock to run it with.






