
What the night needsRun dangerEvery fight here changes halfway through.
Danger stops feeling dangerous once everyone knows who wins. Each of these puts something back in doubt, whether it’s the ground under a fight or the reason a monster came.
No. 1
Encounter Complications
Thirty-six twists for the middle of a fight.
No. 4
Pursuit Complications
Thirty-six stretches of chase ground, each with two ways across.
Vol. II
Monster Motives & Tactics
A motive and a tactic for any monster in one roll.
No. 1
The Monster Workbook
A six-step method for building the one creature the table remembers.
No. 1
The Toll Road
Six finished creatures for one road that’s gone wrong.




