The Sleeper’s Tables · Vol. II
Monster Motives & Tactics
Four d66 tables about how one particular monster behaves. Use them alongside whatever bestiary or monster book your table already runs.
Printable PDF · instant download from Etsy

- 11 pages
- 144 entries
- Screen and print editions
- Plain text for VTTs
- US Letter
- System-agnostic, No rules text
Two of the book’s 11 pages, and six of its entries below. The rest is in the PDF.
Roll six real entries before you buy ↓
Try the book
Roll How It Fights.
The book reads two dice left to right, so a 3 then a 5 is entry 35. Here one entry in each band is open. Roll for a band and the book opens there. The other 30 stay locked, and so does every other table in the book.
d66 Prompts for Smarter Monsters
Say the party meets a troll. The stat block has its hit points and its claws, and it has nothing to say about whether this troll goes for the lanterns first or starts guarding one shoulder halfway through the fight. That part is what the four tables in this book are for.
Roll before a fight or during one. There are 144 entries in total, and one of them on How It Fights just reads, "It speaks. For the first time, and it is polite." That table and What It Wants give the creature a plan. The Tell gives it a mark the party will recognize the next time around, and The Turn covers the moment a battle leaves the plan behind.
Every entry leads with a bold catch-word for a quick look mid-fight, then fills out to a full line when there's a breath between rounds. The numbers stay in whatever book you brought to the table. There's no stat block of ours to learn and nothing to convert.
WHAT'S INSIDE
- 4 d66 tables (How It Fights, What It Wants, The Tell, The Turn), with 144 entries between them.
- Grouped in sixes, so one die will do when all you need is the flavor of the moment.
- Screen edition and a plain-white print edition, US Letter.
- Every table as plain text for VTT decks and house tools.
- Bookmarked, DRM-free PDF. Mark it up however you like.
- System-agnostic. No rules text.
The people and places around the fight are in Vol. I, Strangers & Secrets.
We'll Pick Up Next Week, the free letter: sleepersartifice.substack.com
The Sleeper’s Tables
More Tables
Vol. I
Strangers & Secrets
Three d66 tables for the people and places the party runs into between fights. Roll on it when a stranger needs to want something right now.
Vol. III
Story Seeds
A book of sentences to start from and end on, with strange inheritances in between. It works for writers at a desk and for game tables at session zero.
Vol. IV
Trinkets & Hoards
Four d66 tables for treasure, covering everything about it except what it's worth. Roll when a pack gets searched or a hoard turns up, and again after the party carries it home.



