
What the night needsRun people and factionsWho wants what, and what they did while everyone was away.
The party leaves town and the town doesn’t stop, so the Ledgers here keep track of who moved while they were gone, with a book of tables for the strangers they meet on the way back.
Vol. I
Strangers & Secrets
Gives anyone the party meets a real want in one roll.
No. 3
The Villain Ledger
One enemy on a page, with a clock and a move between sessions.
No. 4
The Faction Ledger
Up to six factions taking turns while the party’s somewhere else.
No. 1
The Party Ledger
The promises and debts the group made, kept on a page the whole table can check.
Vol. III
Story Seeds
Strange inheritances for the people left behind.




