
What the night needsStart a campaignThe first night, and the five after it.
A campaign starts twice, once when the group decides what it’s playing and again when that choice meets the dice, and these are the titles for both nights.
No. 2
Player Cheat Cards
Free rules cards for whoever’s new to the rules, dealt out before the first roll.
Free · pay what you want, Player Cheat Cards (opens in a new tab)
No. 2
The Session Zero Kit
The evening the table settles the game, in about ninety minutes.
No. 1
Character Speed-Sheet
Gets a new player to a playable character in twenty minutes.
No. 1
Five First Sessions
Five openings with their NPCs, for the first nights with dice on the table.
No. 2
The Backstory Ledger
Where each character’s past gets written down before it starts to matter.
No. 1
The Party Ledger
Keeps the promises and debts the group makes along the way.
No. 1
Dream & Ruin
A pair of subclasses for anyone who’d like to arrive as someone unexpected.






