Sleeper's Artifice

5 titlesThe Sleeper’sLedgersThe campaign’s memory, kept on paper.

Fill-in campaign books for the things a table forgets by session five, such as the party’s promises, a character’s past, the villain’s offscreen moves, and six factions trading favors while everyone’s away. Print the sheets, keep them in the binder, and reprint them as often as the campaign needs.